Showing posts with label alien. Show all posts
Showing posts with label alien. Show all posts

Tuesday, 12 June 2012

Beginnings

I suppose my first ever sense of what it meant to 'be inspired' came when I was exposed to Ridley Scott's Alien  at the fragile age of 5 or 6 years old. Was I scared shitless? Yes. Did I turn off? No. Quite the opposite: I became obsessed, reviewing it compulsively, trying to decipher what the hell a toddler found so appealing about this frankly disgusting monstrosity: 


I don't know what it was, but H.R. Giger's horrifying yet strangely seductive and sensuous creations compelled me to re-create them. That was the only way I felt I might be able to access them. Because they were, and still are, so powerfully enigmatic.


Cool. Terrifying. Erotic. Self-conscious. Whatever it was, I needed to reproduce the images. I suppose "inspiration" was driving that need, and has manifested itself in the past few years in a series of works which I am quite happy with.

Giger's work planted the creative seed inside me (excuse the pun), so everything I've ever produced has probably had some influential grounding in his imagery. I'd like to think that it is specifically Giger's juxtaposition of the grotesque and beautiful which has filtered its way into my own work, as I have a particular passion for mixing monochrome with high contrast pop-y colours. 

People have commented that my work is dark, disturbing, even shocking. I can't really help myself there. I was never interested in painting pretty watercolour landscapes. For me, art has to be affecting or transformative, even if only for a moment.  I'd rather hear someone say, "it's nice but too scary", than simply, "it's nice". For one, "Too scary" translates as "I don't want to look at that because I don't want to be told how corrupt I am". Secondly...Who cares about nice?

Saturday, 9 June 2012

Prometheus



 The fresh release of Ridley Scott's Alien prequel, Prometheus, presented itself to me as the perfect excuse to explain how and why I even started designing. More of that in my next post. For now, a little review. As a hard-hard-hardcore fan of Alien, I didn't hesitate to snap up my ticket the weekend of the film's release in London.

Prometheus harks back to the Greek myth, putting a twist on Mary Shelley's Frankenstein about forbidden knowledge and man playing God. I went into this film trying my absolute hardest to remove myself from expectations rooted in the original franchise.


I did. But while Scott's new conceptual offerings were interesting, and his sci-fi direction expectedly stunning, I hate to admit that it seems even the master of suspense has buckled under the pressures of Hollywood to deliver a profit-splurging blockbuster.

It lacked the tension which came to immortalise Alien as one of the most original horror films ever. Even the action sequences weren't exceptionally thrilling, and some scenes were so implausible - nonsensical even - that I actually found myself chuckling at certain moments - not good.


Fortunately, I was impressed by the visuals and new designs and, let's be honest: if they're good, we can forgive Ridley's narrative flaws. It was intriguing to see prototypes of the iconic xenomorph we know so well - although they weren't so much terrifying as purely disgusting, and I don't think I'll ever be able to look at a squid in the same way again.


The ending. I was torn about its somewhat shoehornedness. You can just imagine the studio execs during production insisting that Ridley make a scene which explicitly illustrates the bridge between this film and the Alien evolution, just in case the audience had thus far been stupid to make the connection for themselves. Nonetheless, we clearly have an exciting new instalment in the works.

The tag-line. I'm tempted to look really clever and perceptive and inevitably pretentious here by using it for my own means to lead on how I started as an artist. So I will.

The search for our beginning could lead to our end

In hindsight this is a bit dramatic and unnecessary, so I'll settle for the "beginning" bit...