Showing posts with label review. Show all posts
Showing posts with label review. Show all posts

Tuesday, 3 July 2012

Tom French Fine Art



Thus far my experience as an artist has taught me that it can be a pretty enduring process trying to create a successful portrait which is designed purely in black and white. If you've taken a look at my own work, you'll notice that my use of high contrast often features a nice splash of colour to create some compositional balance - whatever that means. So I'm pretty green with envy when I double take at fine artist Tom French whose illusory work seems to be created exclusively from a monochromatic palette:


How do you stave off boredom when working with just two colours? I don't suppose John Virtue ever asked himself that question, but...French is interesting because he's almost like an updated and modernised version of old traditional methods with his contemporary urban realism. If you've read my previous posts, you'll already be sick of hearing that I like art that plays with opposites, contrasts, juxtapositions, contradictions, paradoxes, oxymorons...Well, here's a new one: French handles a duality between the beautiful and the sinister which is in perfect equilibrium:


French studies exuberant relationships which by their very intimate gestures momentarily conjure the ultimate symbol of mortality: a human skull. But what do you see first? French's work is reminiscent of those online optical illusion games you played as a kid. But since his images are not a series of fleeting brain-bashers but permanent works of art, his illusions don't dispel. They stick, creating this eerie fixation between the living dead and the dead living: the embraced figures at once seem alive and amorous, yet the surrealist effect of the skeleton creeping through renders them ghostly and ethereal, causing the skull itself to become humanised.


It's an odd transformative effect for the viewer. For me, French isn't necessarily taking us on a painfully predictable "Oh look - it's a pretty picture but on closer inspection it's so much darker than that" journey. The 'pretty to dark' element is interchangeable: death can become life as much as life can become death. So I suppose the question it asks of you is quite simply, 'Life or Death?' In any case, French's art naturally revives ideas that life and death are closer than we think, that death is inevitable.  But since the two are so well 'balanced', there's also always a sense of rejoice in that these pieces can celebrate the value of life and togetherness in the morbid face of loss.


French's reality-bending aesthetic was recently picked up for the new custom artwork on the Donnie Darko soundtrack release. The result is wicked - it's seriously encouraging to see great young talent being recognised for large scale projects like this. 

We don't need to rely on Photoshop for everything.






Saturday, 9 June 2012

Prometheus



 The fresh release of Ridley Scott's Alien prequel, Prometheus, presented itself to me as the perfect excuse to explain how and why I even started designing. More of that in my next post. For now, a little review. As a hard-hard-hardcore fan of Alien, I didn't hesitate to snap up my ticket the weekend of the film's release in London.

Prometheus harks back to the Greek myth, putting a twist on Mary Shelley's Frankenstein about forbidden knowledge and man playing God. I went into this film trying my absolute hardest to remove myself from expectations rooted in the original franchise.


I did. But while Scott's new conceptual offerings were interesting, and his sci-fi direction expectedly stunning, I hate to admit that it seems even the master of suspense has buckled under the pressures of Hollywood to deliver a profit-splurging blockbuster.

It lacked the tension which came to immortalise Alien as one of the most original horror films ever. Even the action sequences weren't exceptionally thrilling, and some scenes were so implausible - nonsensical even - that I actually found myself chuckling at certain moments - not good.


Fortunately, I was impressed by the visuals and new designs and, let's be honest: if they're good, we can forgive Ridley's narrative flaws. It was intriguing to see prototypes of the iconic xenomorph we know so well - although they weren't so much terrifying as purely disgusting, and I don't think I'll ever be able to look at a squid in the same way again.


The ending. I was torn about its somewhat shoehornedness. You can just imagine the studio execs during production insisting that Ridley make a scene which explicitly illustrates the bridge between this film and the Alien evolution, just in case the audience had thus far been stupid to make the connection for themselves. Nonetheless, we clearly have an exciting new instalment in the works.

The tag-line. I'm tempted to look really clever and perceptive and inevitably pretentious here by using it for my own means to lead on how I started as an artist. So I will.

The search for our beginning could lead to our end

In hindsight this is a bit dramatic and unnecessary, so I'll settle for the "beginning" bit...